

Unity's SetCursor shows up but doesn't get driven by the controller.Īny advice on what to try next would be greatly appreciated.

I tried setting up the OnPointerMoved call back and use that position to drive a sprite around the screen.We tried setting the PointerCursor to null ever frame and that works to hide the cursor but then the unity software cursor will initially move but then stop getting position updates.If we don't use the SetCursor to set a customer cursor I don't see a cursor at all in Unity.

This makes the system cursor go away until I call Unity's SetCursor and move the joystick then the system cursor reappears. Here is what I have tried and the results We would like to hide the Xbox system cursor completely We would like to drive this cursor with the controller.Ĥ. We have several custom cursors we switch to through out the game using SetCursor.ģ. We would like to show the Unity software cursor.Ģ. Here is an outline of what we would like to do:ġ. We are still having issue with this.įirst off this is all on Xbox One running a UWP build. Sorry for the slow response to this thread, we had other games we were working on shipping that took my time away from this project.
